RE: CM:RT Looking for opponent
Yes one rocket battery max.
The deployment zone rule is mainly because there is no reinforcement system in QB's. In reality say a battalion of infantry with some tanks in support would not arrive all at once but rather trickle in.
proper attack is always done in phases unless it is absolutely necessary to rush in everything. This means that for all intent and purposes that reserves are indeed hidden away untill they are needed.
I would be perfectly fine with indirect-fire to the attakers deployment zone if it was 1km deep and 800m wide. Wich is pretty realistic area to hide your infantry and supply when staging for the attack. But now with these small maps of CM and especialy small deployment zones you pretty much will know for sure where my reserves are. :) So in a nutshell yes in reality attacker should have a "comfort zone" big enough to hide his troops preferably echeloned in depth just before they move to their individual jump off points.
It is true tho that it's a bit goofy to have mortars sit in and fire from the deployment zone immune to counter fire but then again so is all off map arty. I would not restrict mortars to off-map only so you are free to buy as many of them as you like and have them either off map or on map.
I will be using H2HH and dropbox so I will need your email to send you an dbox folder invite.
I will setup two games, same map, different sides and send them over once I have send you the dropbox invite.
Cheers!
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