RE: CMRT: tank combat seems way off
A while yes. It is on their list of todo for certain but it could be relatively hard thing to balance and code. It's similar problem to AT-gun's being too easy to spot etc etc. One has to also consider that cover and visibility are heavily abstracted in CM, there fore a tank while clearly visible to the player might be calculated by the engine by some odd to be hidden and thus harder to spot (the real world is much messy and fractured than the simplified terrain CM can present)
There has been quite a lot of threads on the forum of German equipement being somehow unrealistically inferior but no large scale testing has been able to reliably prove these accusations. We have to remember that bad luck can happen in quite impressive series: In my most recent game I lost 6 su-85's and su-122's in one turn simply because for some reason my scouting infantry (and there was plenty of it) had failed to spot a pair of at-gun's in the middle of a open potato field few hundred meters away accompanied by a tiger. It could be very tempting to say that infantry spotting or even go as far as say soviet infantry spotting is somehow broken but i'm pretty sure this was just bad luck.
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