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CMRT: tank combat seems way off
07-18-2014, 02:49 AM,
#28
RE: CMRT: tank combat seems way off
That makes a lot more sense now with the explanation of crew vs. commander weight.

Possibly there should be an extra option for tank commanders automatically duck when they actually spot an enemy? Instead of waiting till they are fired upon?

When I have the opportunity I try to manually duck my commander in and out of the hatch for better spotting and protection when the time comes for it.

But in a case where you click replay and you have no control it can be a problem

For example when I leave the commander out of the hatch to spot in hull down and an enemy comes out of the brush and begins to blast away often injuring, or killing the commander long before he decides to close the hatch.
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Messages In This Thread
CMRT: tank combat seems way off - by Steiner14 - 07-08-2014, 10:20 AM
RE: CMRT: tank combat seems way off - by H1nd - 07-08-2014, 04:25 PM
RE: CMRT: tank combat seems way off - by H1nd - 07-08-2014, 10:59 PM
RE: CMRT: tank combat seems way off - by Shorker - 07-13-2014, 07:59 AM
RE: CMRT: tank combat seems way off - by iluvmy88 - 07-13-2014, 09:31 AM
RE: CMRT: tank combat seems way off - by Toblakai - 07-13-2014, 07:58 PM
RE: CMRT: tank combat seems way off - by Shorker - 07-14-2014, 09:05 PM
RE: CMRT: tank combat seems way off - by Weasel - 07-15-2014, 06:57 AM
RE: CMRT: tank combat seems way off - by Shorker - 07-15-2014, 05:27 PM
RE: CMRT: tank combat seems way off - by ARCH - 07-16-2014, 05:33 AM
RE: CMRT: tank combat seems way off - by Weasel - 07-16-2014, 08:25 AM
RE: CMRT: tank combat seems way off - by ARCH - 07-16-2014, 11:40 AM
RE: CMRT: tank combat seems way off - by Weasel - 07-17-2014, 08:13 AM
RE: CMRT: tank combat seems way off - by Weasel - 07-18-2014, 07:45 AM
RE: CMRT: tank combat seems way off - by ARCH - 07-18-2014, 02:49 AM
RE: CMRT: tank combat seems way off - by Weasel - 07-29-2014, 08:02 AM

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