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Manual clarification - HPS/JTS Civil War series
07-24-2014, 09:05 AM, (This post was last modified: 07-24-2014, 09:20 AM by BigDuke66.)
#5
RE: Manual clarification - HPS/JTS Civil War series
Ok again from a different source a got a bit more clue of the things and questions listed under 3. in the first post.

Defensive Fire can only cause a Disrupt result whether Turn or Phased play.
Offensive Fire and Melee can only cause a route result whether Turn or Phased play.
One exceptions might be a routed unit retreating through a unit Disrupts that unit but there is really no morale check on this one has it happens automatically.

To the questions I listed in the first post.
1. So failing the Moral Check in any other phase simply leads to a Rout.
2. This is still not clear but likely it is like said in the manual, during Defensive Fire a unit can only be Disrupted.
3. As said, Disrupted in Defensive Fire Phase or by Defensive Fire in turn play, Routed in other phases or by Offensive Fire or Melee.
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RE: Manual clarification - HPS/JTS Civil War series - by BigDuke66 - 07-24-2014, 09:05 AM

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