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JTS Waterloo Update v1.06 Released
07-27-2014, 08:40 PM,
#7
RE: JTS Waterloo Update v1.06 Released
(07-26-2014, 06:33 PM)agmoss99 Wrote: Yes I have experienced this problem.

This patch is only for graphics and sounds. However, say for example we get significant engine changes we may be in a situation of having to rebuy the product. And this may well apply to all Tiller games not just Napoleonics. So potentially some serious ramifications.

And I gather those that do install the JTS 1.06 version have incompatibility issues with those that do not and retain the 1.04 HPS/Tiller version.

Fwiw: Rich also posted that JT made some tweaks to the AI, although I doubt that Rich actually had time to do anything with the scenarios in the title -this would probably have some impact if someone were to design scenarios and then playtest them. The current scenarios wouldn't do anything markedly different - as they would have been left as is.

Graphics - yes there are some new hexside graphics in the JTS version, that even if you use the bmp files in other titles that have not been updated to call on these lines on the BMP file would not 'work' in the sense that the program would not call on the new locations. I was interested in how this worked by taking these and adding them to REN (no change) - it is what I expected to see happen -but, well... you sort of have to try it -just in case :).

If you have the HPS version, don't use the update from the JTS site, applying it will ask you for your registration code. This is something that you won't have.

As far as PBEM goes -as long as you have the current patches from each respective site (HPS or JTS) they should work together without any issue. A similar situation can be found with 1776.
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Messages In This Thread
RE: JTS Waterloo Update v1.06 Released - by -72- - 07-27-2014, 08:40 PM
RE: JTS Waterloo Update v1.06 Released - by Xaver - 07-27-2014, 05:53 AM
RE: JTS Waterloo Update v1.06 Released - by Xaver - 07-27-2014, 09:10 PM

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