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Anyone missing CMx1-style campaigns?
07-29-2014, 10:33 PM,
#11
RE: Anyone missing CMx1-style campaigns?
Honestly, I think you are frustrated and can not see my points clearly. Why do you even bother with this (or I?) because clearly you have your own set vision and there is nothing to change it. We have seen it in other discussions as well. Somehow the cmx2 is always flawed and not to your liking and if someone expresses different oppinion then he must be a bfc fanboy wihtout ability for criticism. I can criticise BFC for many many things, but I also know that game developing (btw it is a game not a simulation) is about compromised between what can be done and what can be not. There is a point after wich clamouring for something is a moot point. I dont buy it that bfc very readily always pull up the "engine limitations card" but since no one else has a access to that code, we can't but agree with them. It is their product after all. And if you dont like it you can always vote with your feet. Sorry for this straw man but I just can't express my own frustration in any other way.

What you are picturing here is that you want a 100% (or nearly) realistic battlefield simulation. Well sorry but there is no such thing in the world and there probably wont be for quite some time if ever. Like I said before: most of these things that you require can be done to some extent with the current engine. It is not perfect, I would love to have the cmx1 features but it can be done if enough effort is put in to it. Is it worth it for stock campaigns? I think not, because regular gamer joe does not have the attention span to spend 60 turns or even proper 3 hours to carefully perform nightime scouting of enemy positions while dodging minefields and patrols. Partially why we play these games is that it is easier and safer than in real life. I know, because I have done combat engineer scouting in full rain storm after 15 minutes of sleep (and three days of combat training with equally short nights) for several hours during a night time excercice and I can tell that it was not something I would like to casually do for fun.

And lastly CMx1 was also far from perfect. The TERRAIN for example, THE MOST IMPORTANT TACTICAL FACTOR, was even more abstracted. I will never ever go back to it even if I miss the cmx1 campaign features to some degree. Both engines have their limitations but we will have to live with them and get the most out of them.
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RE: Anyone missing CMx1-style campaigns? - by H1nd - 07-29-2014, 10:33 PM

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