RE: Optional Rules Guide - HPS/JTS Civil War series
Agree that Final Defensive Fire is a must. These ACW games are already lopsided in favor of the attacker when it comes to fire and melee. Attacker fires with full value unless they move and even then it is not uncommon to run right up and melee without an effective response. More often than not, a Confederate 600+ regiment runs the gauntlet of smaller Union units (that inflict only 2-10 casaulties at a pop in passing), then stops and shoots the target Yankee unit for 25-40 dead, then melees for many more.
Final Defensive Fire restores some of the advantage that historically belonged to the defender and makes it a little more difficult to run up to the enemy line to fire and melee with impunity.
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