Opponent Wanted for SPWW2
I'm looking for an opponent, preferably close to my time zone (EST, GMT -4:00) because more than one turn a day is then easier. But I'd consider more remote players.
Here's my prefs:
(Everything is negotiable)
SPWW2 PBEM Preferences
Blue text is only for PBEM campaigns
Mechanics
1. WinSPWW2 – version 7.11
2. Slot 004
3. Points: 2000 (core force points if Campaign)
4. Turns: 20 (Short battles help preserve core forces in a campaign)
5. Turn rate: At least 7 to 10 turns per week (I am located in the USA, EST zone)
6. Full Security (Basic Security for Campaigns)
Setting
7. Nations: German vs. British (I will play as the British)
8. Campaign from: June 1944, to August 1944 (Normandy)
9. Battles: 6 (No obligation to play every battle, only to finish each battle that’s started)
10. Meeting engagement
11. Map: custom map ###, size: 140x120
12. Visibility: 15-30 (No dust trails)
13. V-hexes customized to more realistic terrain/building objectives (subject to approval)
14. No V-hexes in map centre (10 hex wide ‘no mans land’)
15. Place 10 V-hexes on each side of map on realistic objectives, in 3 to 5 clumps a side
16. V-hex values all set to 100 points each.
Scoring
17. Report the results of each battle to The Blitz Ladder (but not the final campaign result)
Reasonably Realistic Battalions (limit on zero sized units)
18. No more than 2 snipers per Infantry Company
19. No more than 1 MMG or HMG platoon per Infantry Company (unless co. came with more)
20. No more than 2 Anti-Tank guns per Company
21. No more than 2 Infantry Anti-Tank teams per Company (unless co. came with more)
22. No more than 2 Explosives (Booby Traps, Fougasses, Demolition Charges) per Engineer platoon
Artillery
23. Max. 15% artillery (not including AAA, ATk guns, aircraft or direct-fire light mortars)
24. Onboard arty only
25. Fast Artillery: OFF
26. No re-supply of rockets, by ammo dumps/trucks/canisters
Other Preferences
27. All realism preferences ON (settings at 100%)
28. Aircraft Availability: Random
29. Gliders or Paratroops must be deployed in the first half of the battle
30. Gliders or Paratroops must enter the map from one of the three friendly directions
31. No spotter planes or helicopters
32. No excessive use of Z-fire (area fire). Each unit can only use non-LOS z-fire once per turn
33. No capture of V hexes on last turn (as last move replay unavailable in PBEM campaign)
34. No purchase of allied equipment without agreement
35. Captured equipment: You may purchase an enemy vehicle or crewed gun that surrendered, was abandoned or immobilized, and ended a previous battle undestroyed and overrun.
regards,
Cross
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