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Enemy minefields in the jump map
08-16-2014, 04:12 PM, (This post was last modified: 08-16-2014, 04:34 PM by ComradeP.)
#5
RE: Enemy minefields in the jump map
Good job spotting the bug!

I never use the jump dialog (I don't feel using it is user friendly as you can't select units when it is activated due to it not being dynamic) so I never noticed this before.

The bug seems to be that minefields that are within friendly LOS at the start of the turn (they don't become visible after moving during a turn) become visible on the jump map (minefields on "?" hexes, hexes with units or hexes with objectives are not visible because the indicator for those things is "on top" of the minefield indicator).

Amusing bug. It also applies to obstacles and other map objects, by the way.

Oh, and welcome to the Blitz!
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Messages In This Thread
Enemy minefields in the jump map - by Seisen - 08-16-2014, 01:58 PM
RE: Enemy minefields in the jump map - by Seisen - 08-16-2014, 03:32 PM
RE: Enemy minefields in the jump map - by ComradeP - 08-16-2014, 04:12 PM
RE: Enemy minefields in the jump map - by Aaron - 08-17-2014, 05:01 AM
RE: Enemy minefields in the jump map - by Seisen - 08-17-2014, 09:34 AM

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