RE: JTS East Prussia '14 Released
Wow lots of questions, briefly:
Re: Artwork mods, maybe I will create a traditional artwork mod at some point, but that would have to wait until I have free time and I get bored. I personally like Jison's artwork so much that it has caused me to have no desire to make any mods for it, but like I said, I might do it just for the sake of being bored.
Xaver: I see you mentioned the Russian counter color twice now. Their counter color is based on their uniform color, so in that respect it is good, plus we want to reserve a darker brown for... some other nationality. But all I can say is that if you aren't happy with it then just edit the one image of the unit counters to make them whatever color or darkness you fancy.
Hoplite: We are working on both the JTS and HPS France '14 update now. All I can say is that it will be available "very soon".
fetmun: The scenarios are always adjusted for AI play, but my personal preference as a game designer is not to make AI tailored scenarios (with different VP levels). I believe in giving the scenarios AI orders, but if the AI can be utterly destroyed then reward the user with normal VPs for a big win. Maybe some people do not like that approach, but I personally don't like to fill a game up with a plethora of otherwise duplicate scenarios.
Regarding game design decisions (ie. Russian etc), all I can say about that is to read the notes. If there is something I did not elaborate on then I will be glad to explain, if I have the time. However, the Russian forces in EP14 are designed to be capable, yet have flaws, as was historically the case. The effect is that, as a Russian commander, you are fighting the enemy and you are trying to take care to minimize your weaknesses (so, in a way you are fighting two enemies: the Germans and your own weaknesses). These inherent weakness are each small by themselves, but when taken as a whole if they are mismanaged then they will add up and could spell disaster (or at the very least, ineffectiveness or paralyzing). Personally, I have gotten pretty good at controlling the Russians myself, but it takes practice and skill, and that is the good thing about it IMO -- not just anyway can play them well. I don't think the Russians could be represented any better than they are, so I will not digress into any theoretical debates on how they should have been, or whether or not they are too weak or too strong (their representation in EP14 is literally a product of several years of evolution and refining). And that is my primary intent with the FWWC series -- every army is designed to be unique, not just carbon copies of each other with different names and quality and combat ratings.
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