RE: JTS France '14 Update 1.04 Released
We are working on the HPS update now, and it is essentially finished. Now we just have to wait and see how long it takes for HPS to put it up on their website. Of course JTS is quicker because John does it all himself.
All I can say is that the HPS F14 update should be ready "soon" (maybe tonight or tomorrow?).
IF you installed the JTS update by accident, then I think all you need to do is wait for the HPS update and put it over it, and it *should* work fine after that.
BTW, for those that are interested, and I do know that people are still waiting on the HPS update -- here is a list of resource file changes in the v1.04 update:
v1.04
- Complete overhaul of artwork by Jan Johansson (Jison), bringing the artwork up to the East Prussia '14 standard.
- Edited #1914_0822_01s_Campaign_Early scenario so that it uses the new early termination feature. It is now possible for the French to carry through with their historical Plan XVII attacks in order to get an immediate victory. It is assumed that if the French can capture the objectives on the map, then the attack would inevitably continue eastward (off the map) resulting in a French victory. The disadvantage to this tactic is that the French must know when or whether to abandon the attack and pull back, otherwise they will become too committed to a losing situation.
- Added new "Grand Campaign" scenarios (#Grand_Campaign_F14-A, #Grand_Campaign_F14-B, #Grand_Campaign_F14-C). These are designed to play with the associated East Prussia '14 Grand Campaign scenarios, for those who want to try to add a sense of a wider campaign where game results will decide the outcome of the war. See the notes document for more information.
- Doubled the probability of air unit availability, because it was felt that air units were not becoming available after use fast enough. Now it should take about a day before they are ready for a new mission (rather than two days on average).
- Increased the setup % of indirect artillery units from 40 to 60 because artillery units were taking a little too long to setup.
- Corrected British Royal Marine infantry battalion assault ratings in the "early" and "late" OOB (it was too low).
- Corrected German reserve infantry battalion assault ratings in the "early" OOB (it was slightly too high).
- Corrected German Landwehr infantry battalion soft attack rating in "early" OOB to be consistent with the "late" OOB.
- Corrected all cavalry unit speeds in the "early" OOB, they were using early values and were too fast, now lowered to their correct value by -1 speed to almost all cavalry units.
- Corrected German Jaeger MG unit assault ratings in all OOBs.
- Corrected the name of the unit Res.Jäger-Btl.8 and Res.Jäger-Btl.9 (there were previously duplicate Res.Jäger-Btl.9 units) in the "early" and "late" OOBs.
- Added the missing MGKs for Res.Jäger-Btl.8 and Res.Jäger-Btl.14 in the "late" OOB, and added those missing units to the #1914_0917_01s_Campaign_Race scenario.
- Added the missing Deal RMLI (MG) unit to the #1914_0822_01s_Campaign_Early scenario.
- Moved the Res.Jäger-Btl.9 to its correct division in the "early" and "late" OOBs.
- Swapped the map label and, in appropriate scenarios, the unit locations for the Belgian Fort de Loncin and Fort de Lantin. It turned out that these two forts were accidentally swapped when designing the original scenarios.
- Corrected the Horse movement cost in clear terrain in all PDT files.
- Increased the tactical movement speed of all infantry from 3 to 4 hexes per turn (light infantry/Jägers have a speed of 5 instead of 4). This is done to keep it consistent with East Prussia '14, and because it was deemed that 3 hexes per turn was not allowing battles to develop enough tactically. This combined with the new Disruption and Broken unit effects, should serve to make things much more fluid than before.
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