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First World War Campaigns - Optional Rules
09-04-2014, 02:29 AM,
#8
RE: First World War Campaigns - Optional Rules
Well, WRT to the idea that Optional Rules break the experience or turn it into a-historical situations, the Optional Rules exist for two reasons: 1) To actually have the game play differently, such as Counter Battery Fire, which is intended to be used in later years of the war. If someone wants to use it in 1914, then that is up to them. 2) To suit someone's personal taste, such as Explicit Supply.

In either case, I always remove the most destructive stuff from the Optional Rules that I think are too detrimental to the game play (such as Delayed Disruption in this series, as it was felt it applied more to WW2 and modern combat, and made things too difficult for the attacker). So at least you can take comfort in that. :)
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RE: First World War Campaigns - Optional Rules - by Volcano Man - 09-04-2014, 02:29 AM

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