Quote:You can do exactly what has been done here with the July 5 scenarios. Any scenario from July 7 onward will not run into any form of bunker line so I don't really see where you get your 'lavish' comment from. The July 5 scenarios are definitely 'lavish' also.
The 5th and 6th of July II SS Panzerkorps scenarios are quite different in their setup. On the 5th, it takes the SS longer to get to the Soviet line in strength and they don't have a lot of armor.
They also need to breach 5-6 bunker/pillbox lines. III Panzerkorps also needs to break through about 6 bunker lines, with staggered activation of its units on the 5th. XXXXVIII Panzerkorps has armour from fairly early on, but it needs to cross terrain that can only be crossed in T mode through 2 bunker lines, followed by another bunker line behind it, though you could also concentrate on a certain point there are you decide how to approach the objectives.
That makes the 5th of July scenarios fundamentally different, as on the 6th the SS is in place to make a good breakthrough in a handful of turns due to starting more or less next to the Soviet bunker Soviet line at the start of the scenario.
Quote:You make a point out of getting a 'disruption roll'; of course that's the point, and using these tactics allows you to maximise that chance. I don't really get your point; should a player not put maximum firepower in a few select locations to pretty much guarantee breaking up the defenders?
Yes, but my problem with that argument is that it is generally assumed that such a thing is always possible. The main problem the Germans face, is that it isn't. In many scenarios, that maximum firepower aimed at a certain point might be the best strategy, but the forces to do so are either not available or also essentially required at multiple locations due to the strict VP's/timetables. The VP and scenario changes you mention for the 6th of July scenario sound good, I can only comment on the current versions.