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First World War Campaigns - More insight into movement
09-24-2014, 10:25 PM,
#4
RE: First World War Campaigns - More insight into movement
(09-24-2014, 09:42 AM)Volcano Man Wrote: Re: #2, unfortunately you don't quite know how far a unit can move when deployed until you change their mode and find out. The same is true for Travel Mode versus non-Travel Mode movement, sometimes you think you can reach some place in Travel Mode so you change to it to do so, the find out that you cannot. This does cause realistic mistakes to be made during movement (underestimations) and I think that is good.

If you are playing the AI you can turn off FOW and switch modes then undo. Just make sure that is all you do otherwise the undo won't work. On big maps for units in the rear you can do it without giving away any enemy positions. For small maps you just need to focus on the unit you want to check if you don't want any free intel.
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RE: First World War Campaigns - More insight into movement - by Nitram Draw - 09-24-2014, 10:25 PM

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