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Looking for ACW or NAP game
09-27-2014, 03:44 AM,
#6
RE: Looking for ACW or NAP game
(09-27-2014, 01:43 AM)sabek73 Wrote: What scenarios are proposing to choose from:
# 00a_1. Weimar Arrives!
# 00a_2. Weimar and Reserve Corps Arrive!
# 00a_2. Six Days in October - All Prussians
# 00a_3. The Russians are Coming!
# 00h_1. Six Days in October - Historical
I can I be French

House rules:
Night Rules, no army may move at night. Exception Each Nation may make one emergency retreat at night once per game. They must move away from the enemy and keep moving away all night. This is not a redeployment to a better position, this is army moving off the battlefield to avoid destruction.

CAV may not charge in to non clear
INF may not square in non clear

Skirmishers must remain with in 3 hexes of the parent unit, they may not operate independently unless the started the game as Skirmishers, there are very few that do and they are all Prussian. If a Skirmisher routs and runs away, it must take the most direct route back to the parent unit. (not go off and run around behind enemy lines,unit skirmisher were only used top support the advance or retreat of the parent unit.

Agree with house rules.
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Messages In This Thread
Looking for ACW or NAP game - by Havoc - 09-25-2014, 04:14 AM
RE: Looking for ACW or NAP game - by Havoc - 09-26-2014, 07:13 AM
RE: Looking for ACW or NAP game - by Sabek73 - 09-26-2014, 07:40 AM
RE: Looking for ACW or NAP game - by Havoc - 09-26-2014, 08:21 AM
RE: Looking for ACW or NAP game - by Sabek73 - 09-27-2014, 01:43 AM
RE: Looking for ACW or NAP game - by Havoc - 09-27-2014, 03:44 AM
RE: Looking for ACW or NAP game - by Sabek73 - 09-27-2014, 04:09 AM
RE: Looking for ACW or NAP game - by Havoc - 09-27-2014, 04:23 AM
RE: Looking for ACW or NAP game - by Sabek73 - 09-27-2014, 04:39 AM

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