• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


RS: Nomonhan - Design Notes
09-29-2014, 06:28 AM,
#2
RE: RS: Nomonhan - Design Notes
Gents: Smoke7

Ashley and I are halfway through our second game (Round #1).

Ashley - Russian
Mike - Japanese

I am not convinced that the Japanese has a huge advantage over the Russian - especially after Allied reinforcements start to arrive on the battlefield beginning on Turn #5. Maybe increasing the Russian morale by 1 is warranted, but not the other proposed changes.

In fact, I'm leaning toward replacing the Japanese horse transport with trucks, so the Japanese have a realistic chance of getting their direct fire artillery into position to support the central drive to the Kawamata Bridge.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
RS: Nomonhan - Design Notes - by Kool Kat - 09-28-2014, 10:27 PM
RE: RS: Nomonhan - Design Notes - by Kool Kat - 09-29-2014, 06:28 AM

Forum Jump:


Users browsing this thread: 4 Guest(s)