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HPS PzC II
10-17-2014, 05:09 AM, (This post was last modified: 10-17-2014, 05:09 AM by Dog Soldier.)
#12
RE: HPS PzC II
(10-12-2014, 01:29 PM)dgk196 Wrote: Hello...

Yes, that's what we figured the disruption was simulating. I doubt the unit would be disrupted if the guy digging the officers latrine got zapped. But, on the other hand, most every military organization has redundancy built into it. So that it is not brought to a grinding halt because of the loss of one person.

One of the chain of commands functions is to allow the unit to keep on operating when casualties are incurred. Otherwise 'large' organizations would be 'fragile' in the way they are in the game now. I think maybe a change in leadership rating would be in order, better or worse is possible. As we are talking about 'large' units, word of the demise of individuals might not be known by subunits until long after it happens!? Also the time frame of a turn is 'long'. Even if there was some initial confusion as a result of key losses, would it really take 2 hours to overcome?

So, to sum it up... the option to select the level of effects and the type of effects, maybe should be an option for PzC II. That would allow a large number of variables so that scenario's could be fine-tuned for desired results.

DennisJester

The effects of disruption are temporary.

That is why it is rare that a one man loss results in disruption. Some units have second in command that takes over without missing a step. Other units, especially ones where the leader was very charismatic and strong, are stunned and ineffective for a short period of time. Not all units react the same. Giving the player more unit ratings so they can control this type of event by using their units differently would be adding complexity without much better results. A 'B' quality unit will recover from this loss much faster (next turn in most cases) than an 'E' quality unit which might take several turns. Those unit quality factors do simulate how quickly a unit can recover from such a loss as described. The quality rating of a unit is an expression of both to the quality chain of command in a unit counter and to the actual training, experience, tactical expertise of the soldiers in the unit. Seems to work to me.

Saying it is two hours long as unreasonable is a bit much since all turns except night turns are two hours long. Creating effects to only last a partial turn is not something I have ever seen in any gaming system based on turns.

Once you introduce individual leaders in a game of the PzC scale, players tend to spend unrealistic efforts to nail such leaders. That produces game issues of a different type solving nothing.

Keep your command HQs close to the units they are commanding without unduly exposing those same HQ units and you will find less overall disruption. While an HQ can have a large command radius, that does not mean the uni needs to remain at the extent of that range from the action. Sending the local HQ close to the flash point of the fight to better control the subordinate units (in attack or defense) is a good use of your HQs. Not every point on the line is critical. The player needs to focus his HQs where he thinks they are needed the most.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
HPS PzC II - by dgk196 - 10-05-2014, 01:57 AM
RE: HPS PzC II - by 76mm - 10-07-2014, 05:53 AM
RE: HPS PzC II - by vsadek - 10-07-2014, 06:48 PM
RE: HPS PzC II - by dgk196 - 10-10-2014, 08:51 AM
RE: HPS PzC II - by 76mm - 10-10-2014, 03:08 PM
RE: HPS PzC II - by PzKw43 - 10-12-2014, 02:46 AM
RE: HPS PzC II - by dgk196 - 10-12-2014, 03:20 AM
RE: HPS PzC II - by Dog Soldier - 10-12-2014, 06:51 AM
RE: HPS PzC II - by dgk196 - 10-12-2014, 01:29 PM
RE: HPS PzC II - by Dog Soldier - 10-17-2014, 05:09 AM
RE: HPS PzC II - by tbridges - 10-17-2014, 09:17 AM
RE: HPS PzC II - by Dog Soldier - 10-18-2014, 02:45 PM
RE: HPS PzC II - by 76mm - 10-12-2014, 03:09 PM
RE: HPS PzC II - by dgk196 - 10-13-2014, 09:58 AM
RE: HPS PzC II - by dgk196 - 10-17-2014, 10:24 AM
RE: HPS PzC II - by BigDuke66 - 10-17-2014, 12:55 PM
RE: HPS PzC II - by dgk196 - 10-24-2014, 04:59 AM
RE: HPS PzC II - by BigDuke66 - 10-24-2014, 01:47 PM
RE: HPS PzC II - by Xaver - 10-24-2014, 05:59 PM
RE: HPS PzC II - by BigDuke66 - 10-25-2014, 02:00 AM
RE: HPS PzC II - by Xaver - 10-26-2014, 12:23 AM
RE: HPS PzC II - by BigDuke66 - 10-26-2014, 05:58 AM
RE: HPS PzC II - by dgk196 - 10-27-2014, 12:28 PM
RE: HPS PzC II - by BigDuke66 - 10-29-2014, 05:57 AM
RE: HPS PzC II - by dgk196 - 11-01-2014, 09:16 PM
RE: HPS PzC II - by Dog Soldier - 11-02-2014, 05:17 AM
RE: HPS PzC II - by Fhil - 11-02-2014, 09:05 AM
RE: HPS PzC II - by dgk196 - 11-03-2014, 12:43 AM
RE: HPS PzC II - by Dog Soldier - 11-03-2014, 04:09 AM
RE: HPS PzC II - by Dog Soldier - 11-03-2014, 04:48 AM
RE: HPS PzC II - by Dog Soldier - 11-03-2014, 05:15 AM
RE: HPS PzC II - by BigDuke66 - 11-03-2014, 07:54 AM
RE: HPS PzC II - by dgk196 - 11-03-2014, 10:40 AM
RE: HPS PzC II - by Dog Soldier - 11-06-2014, 02:52 PM
RE: HPS PzC II - by dgk196 - 11-06-2014, 11:45 PM
RE: HPS PzC II - by Dog Soldier - 11-07-2014, 02:26 PM
RE: HPS PzC II - by dgk196 - 11-29-2014, 02:14 PM
RE: HPS PzC II - by dgk196 - 12-06-2014, 01:50 PM
RE: HPS PzC II - by Buccaneer - 12-07-2014, 02:13 AM
RE: HPS PzC II - by dgk196 - 12-08-2014, 10:31 AM
RE: HPS PzC II - by USS Wyoming - 12-08-2014, 01:12 PM
RE: HPS PzC II - by BigDuke66 - 12-09-2014, 01:22 AM
RE: HPS PzC II - by Buccaneer - 12-09-2014, 12:04 PM
RE: HPS PzC II - by dgk196 - 12-12-2014, 10:23 PM
RE: HPS PzC II - by Buccaneer - 12-13-2014, 12:58 PM
RE: HPS PzC II - by BigDuke66 - 12-13-2014, 12:50 AM
RE: HPS PzC II - by dgk196 - 12-13-2014, 08:37 PM
RE: HPS PzC II - by USS Wyoming - 12-14-2014, 02:51 AM
RE: HPS PzC II - by USS Wyoming - 12-14-2014, 08:08 AM
RE: HPS PzC II - by USS Wyoming - 12-14-2014, 09:57 AM
RE: HPS PzC II - by dgk196 - 12-14-2014, 06:05 PM
RE: HPS PzC II - by Buccaneer - 12-15-2014, 01:41 AM
RE: HPS PzC II - by dgk196 - 12-15-2014, 03:02 AM
RE: HPS PzC II - by USS Wyoming - 12-15-2014, 07:41 AM
RE: HPS PzC II - by dgk196 - 12-17-2014, 01:14 AM
RE: HPS PzC II - by USS Wyoming - 12-17-2014, 03:04 PM
RE: HPS PzC II - by dgk196 - 12-18-2014, 01:13 AM
RE: HPS PzC II - by BigDuke66 - 12-18-2014, 02:38 AM
RE: HPS PzC II - by dgk196 - 12-18-2014, 05:03 PM
RE: HPS PzC II - by dgk196 - 12-22-2014, 04:31 AM
RE: HPS PzC II - by dgk196 - 12-22-2014, 05:55 AM
RE: HPS PzC II - by USS Wyoming - 12-22-2014, 11:02 AM
RE: HPS PzC II - by dgk196 - 12-22-2014, 02:35 PM
RE: HPS PzC II - by dgk196 - 12-27-2014, 01:55 AM
RE: HPS PzC II - by USS Wyoming - 12-27-2014, 06:40 AM
RE: HPS PzC II - by dgk196 - 12-27-2014, 10:40 PM
RE: HPS PzC II - by Xaver - 12-29-2014, 01:38 AM
RE: HPS PzC II - by dgk196 - 01-02-2015, 12:54 AM
RE: HPS PzC II - by Fonebone - 01-02-2015, 03:19 AM
RE: HPS PzC II - by Dog Soldier - 01-03-2015, 12:47 AM
RE: HPS PzC II - by USS Wyoming - 01-03-2015, 07:26 AM
RE: HPS PzC II - by dgk196 - 01-04-2015, 03:34 AM
RE: HPS PzC II - by Dog Soldier - 01-04-2015, 04:12 AM
RE: HPS PzC II - by USS Wyoming - 01-04-2015, 09:09 AM
RE: HPS PzC II - by Aolain - 01-04-2015, 10:23 AM
RE: HPS PzC II - by USS Wyoming - 01-05-2015, 04:43 AM
RE: HPS PzC II - by dgk196 - 01-04-2015, 02:42 PM
RE: HPS PzC II - by Xaver - 01-04-2015, 07:30 PM
RE: HPS PzC II - by Buccaneer - 01-05-2015, 07:22 AM
RE: HPS PzC II - by dgk196 - 01-06-2015, 12:39 PM
RE: HPS PzC II - by USS Wyoming - 01-06-2015, 03:08 PM
RE: HPS PzC II - by Xaver - 01-06-2015, 10:41 PM
RE: HPS PzC II - by dgk196 - 01-12-2015, 03:29 PM
RE: HPS PzC II - by Don Czirr - 02-12-2015, 03:19 AM

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