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Reactivation/ opponents wanted
10-28-2014, 04:10 AM, (This post was last modified: 10-28-2014, 07:20 AM by oldrocky.)
#5
RE: Reactivation/ opponents wanted
Leo,

It is most probable that you are a genius at SPWW2 and this would explain my catastrophic
defeats at your hands so please do not take offense at my desire to understand how you do it.
I have suffered many losses at the Blitz ladder and like you care more for the thrill of gaming
against a worthy opponent than I do for the ladder standings.

I have been playing Steel Panthers for nearly 20 years and although I
consider myself only an average player I am highly experienced and have learned what to expect
when doing battle with my internet opponents. When I was gaming with the venerable CROSS
here at the Blitz I also recieved defeats from him that were catastrophic but during play
I could understand how he was doing it. When I battle against you it is inexplicable how my forces
collapse and melt away with nearly no fight in them and I do not understand how this is so, therefore it
is my wish to eliminate possible causes to my tactical plight bearing in mind that the cause may
be as simple as that of doing battle against an SP master.


I look forward to our coming battle and will suggest that the troop experience level be raised to 80
reflecting the veteran status of our forces and also to ensure that our troops can rally against the
expected devastation of Z FIRE attack. Your other settings, including the infantry Z Fire rule, are acceptable
with the exception of unlimited Z FIRE range. I suggest that only indirect fire arty have unlimited range and all
other units have a 10 hex limit excluding infantry which cannot Z Fire at all. MGs and HMGs can Z fire but only
up to 10 hexs.

Here is revised ROE:

1. WinSPWW2 – version 7.11
2. Slot 006
3. Battle points: 7500
4. Turns: 32
5. Full Security
6. Nations: Germany vs. Russia . Must buy from own country.
7. Date: August 1944
8. Meeting engagement
9. Map size: at least 120x120 or even bigger. Who will choose a map and start a game? I can...
10. Visibility: 40
11. V-hexes will draw manually, set 150 points each.

Artillery
Mortar
12. 10% artillery limit, it including cost of ammo carriers (not including AAA, AT-guns or direct-fire light mortars)only on map arty allowed.
13. Fast Artillery: OFF

Other Preferences
14. All realism preferences ON (settings at 100%), troop quality 80
15. No Air
16. Infantry squads absolutely can't Z-fire. It includes all 0-sized infantry units too, but not includes MMG and HMG units. All arty units can do unlimited Z-fire at any range. Other
units have a 10 hex Z FIRE limit excluding infantry squads )
17. All formations must be purchased in Company/Battery strength (in case if available Company/Battery formation for this unit (except a vehicle for the HQ )).

Note that all arty must be on map.
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Messages In This Thread
Reactivation/ opponents wanted - by oldrocky - 10-27-2014, 02:12 AM
RE: Reactivation/ opponents wanted - by Leo - 10-27-2014, 04:29 AM
RE: Reactivation/ opponents wanted - by oldrocky - 10-27-2014, 08:48 AM
RE: Reactivation/ opponents wanted - by Leo - 10-27-2014, 03:25 PM
RE: Reactivation/ opponents wanted - by oldrocky - 10-28-2014, 04:10 AM
RE: Reactivation/ opponents wanted - by Leo - 10-28-2014, 03:52 PM
RE: Reactivation/ opponents wanted - by oldrocky - 10-28-2014, 04:29 PM
RE: Reactivation/ opponents wanted - by Leo - 10-28-2014, 04:38 PM
RE: Reactivation/ opponents wanted - by Weasel - 10-31-2014, 06:35 AM
RE: Reactivation/ opponents wanted - by Leo - 10-31-2014, 06:57 PM
RE: Reactivation/ opponents wanted - by Weasel - 11-04-2014, 07:19 AM
RE: Reactivation/ opponents wanted - by oldrocky - 11-04-2014, 10:59 AM
RE: Reactivation/ opponents wanted - by Weasel - 11-07-2014, 08:47 AM
RE: Reactivation/ opponents wanted - by Walrus - 11-07-2014, 11:12 AM
Z-fire rules - by Leo - 11-07-2014, 09:20 PM
RE: Reactivation/ opponents wanted - by july - 12-08-2014, 06:32 AM

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