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Possible to set units on HOLD at scenario start ?
10-28-2014, 10:25 AM,
#15
RE: Possible to set units on HOLD at scenario start ?
Sorry for taking so long to get to this, but I have been away from the computer quite a bit lately.

There was some discussion previously about making Hold Fire an option for the scenario designer, but I don't think it was ever implemented (I could be wrong though). It would require more coding than you might think, however, as most of the games are played against the AI and as someone pointed out, the AI currently doesn't have any coding for turning Hold Fire off. Making the attacker the second player is good option. So is setting up the attacking forces far enough away that they won't attract fire on the first turn (although this can be hard to do sometimes).

As Strela mentioned, the Panzer Battles series has the same opportunity fire dialog that the Campaign Series does (maybe with a few tweaks) and hopefully it will be brought over to SB some day. This allows you set the range (none, short, medium, long) that you want a unit (or all units) to open fire against different classes of targets. It is simple, but works fairly well. As soon as the unit is spotted, which happens when it fires, the limitations on fire are removed. This takes care of the AI issue fairly well.
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RE: Possible to set units on HOLD at scenario start ? - by Jeff Conner - 10-28-2014, 10:25 AM

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