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Reactivation/ opponents wanted
10-28-2014, 03:52 PM, (This post was last modified: 10-28-2014, 04:12 PM by Leo.)
#6
RE: Reactivation/ opponents wanted
(10-28-2014, 04:10 AM)oldrocky Wrote: Leo,

It is most probable that you are a genius at SPWW2 and this would explain my catastrophic
defeats at your hands so please do not take offense at my desire to understand how you do it.
I have suffered many losses at the Blitz ladder and like you care more for the thrill of gaming
against a worthy opponent than I do for the ladder standings.

I have been playing Steel Panthers for nearly 20 years and although I
consider myself only an average player I am highly experienced and have learned what to expect
when doing battle with my internet opponents. When I was gaming with the venerable CROSS
here at the Blitz I also recieved defeats from him that were catastrophic but during play
I could understand how he was doing it. When I battle against you it is inexplicable how my forces
collapse and melt away with nearly no fight in them and I do not understand how this is so, therefore it
is my wish to eliminate possible causes to my tactical plight bearing in mind that the cause may
be as simple as that of doing battle against an SP master.
Genius or no, I like clear play with experienced opponents. I play Steel Panthers since 1995 too. I have no any gameplay secrets and I always can clear, how I do some things and methodics. If you don't understood something, simply ask me, and I will explain (with my poor English). I'm interested that my opponents plays good and they have all arsenal of non-cheating tricks and "secrets".

What you not understood in our last games? What was strange?

A short time ago I play my first game with CROSS. Strong, clever opponent. I got minor defeat (almost draw). Why not? If you lose, it doesn't mean that I'm invincible.

(10-28-2014, 04:10 AM)oldrocky Wrote: I look forward to our coming battle and will suggest that the troop experience level be raised to 80
reflecting the veteran status of our forces and also to ensure that our troops can rally against the
expected devastation of Z FIRE attack.
Ok, I like it. 80 exp. both players!

(10-28-2014, 04:10 AM)oldrocky Wrote: Your other settings, including the infantry Z Fire rule, are acceptable with the exception of unlimited Z FIRE range. I suggest that only indirect fire arty have unlimited range and all other units have a 10 hex limit excluding infantry which cannot Z Fire at all. MGs and HMGs can Z fire but only up to 10 hexs.
No-no, I can't agree with your 10-hexes rule. I already wrote above, why. With 7500 points I will be crazy after couple of turns, attempting counts to check 500 meters limit for each unit, which I wishes Z-fire. Scared3

Also, it historically strange. In reality MMGs and especially HMGs easy can do an effective suppression fire (Z-fire in our game) over 1000 meters and it was it's main function. What simulates your 500-meters rule? Dropping of heavy bullets after 500 meter?

1. We can play without any Z-fire restriction, as I like.
2. As a compromise, we can play with my Z-fire rule, which ban Z-fire ability for Infantry.
But I can't accept your brain-cracking and discomfort 10-hexes rule. Play this rule without me, please.

(10-28-2014, 04:10 AM)oldrocky Wrote: Note that all arty must be on map.
No matter. I never purchase OFF-map arty, but not fear opponent OFF-map arty.

New revised ROE:

1. WinSPWW2 – version 7.11
2. Slot 006
3. Battle points: 7500
4. Turns: 32
5. Full Security
6. Nations: Germany vs. Russia . Must buy from own country.
7. Date: August 1944
8. Meeting engagement
9. Map size: at least 120x120 or even bigger.
10. Visibility: 40
11. V-hexes will draw manually, set 150 points each.

Artillery
12. 10% artillery limit, it including cost of ammo carriers (not including AAA, AT-guns or direct-fire light mortars)only on map arty allowed.
13. Fast Artillery: OFF
14. On-map arty only.

Other Preferences
15. All realism preferences ON (settings at 100%), troop quality 80
16. No Air
17. Infantry squads absolutely can't Z-fire. It includes all 0-sized infantry units too, but not includes MMG and HMG units. All other units can do unlimited Z-fire at any range.
18. All formations must be purchased in Company/Battery strength (in case if available Company/Battery formation for this unit (except a vehicle for the HQ )).


I don't understood, which side you want play? Germany or USSR?
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Messages In This Thread
Reactivation/ opponents wanted - by oldrocky - 10-27-2014, 02:12 AM
RE: Reactivation/ opponents wanted - by Leo - 10-27-2014, 04:29 AM
RE: Reactivation/ opponents wanted - by oldrocky - 10-27-2014, 08:48 AM
RE: Reactivation/ opponents wanted - by Leo - 10-27-2014, 03:25 PM
RE: Reactivation/ opponents wanted - by oldrocky - 10-28-2014, 04:10 AM
RE: Reactivation/ opponents wanted - by Leo - 10-28-2014, 03:52 PM
RE: Reactivation/ opponents wanted - by oldrocky - 10-28-2014, 04:29 PM
RE: Reactivation/ opponents wanted - by Leo - 10-28-2014, 04:38 PM
RE: Reactivation/ opponents wanted - by Weasel - 10-31-2014, 06:35 AM
RE: Reactivation/ opponents wanted - by Leo - 10-31-2014, 06:57 PM
RE: Reactivation/ opponents wanted - by Weasel - 11-04-2014, 07:19 AM
RE: Reactivation/ opponents wanted - by oldrocky - 11-04-2014, 10:59 AM
RE: Reactivation/ opponents wanted - by Weasel - 11-07-2014, 08:47 AM
RE: Reactivation/ opponents wanted - by Walrus - 11-07-2014, 11:12 AM
Z-fire rules - by Leo - 11-07-2014, 09:20 PM
RE: Reactivation/ opponents wanted - by july - 12-08-2014, 06:32 AM

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