• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Night turns in large (long) scenarios?
11-02-2014, 12:27 AM,
#1
Help  Night turns in large (long) scenarios?
Hello fellow designers:

Thought I'd ask you guys about the new night time rules. Be gentle...I haven't tried to use it yet but I'm considering adding it to my two latest offerings prior to release...

This is a two part question.
One...do the players enjoy it/is it worth it or will they say no thanks because everyone hates it?
I know night rules can be a challenge...not sure if it's gotten better or worse with the latest patches.

Two...has anyone come up with a convention as to it's usage?

Let's say I have a 60 turn monster scenario.
Actually I have several...but I'll try to stay on point...Crazy

Lets assume the 9th dimensional algorithm which describes time in the CS universe defines a turn as 20 minutes. Assuming we're looking at 12 hours of daylight, and we start killing each other at the crack of dawn, this means approximately 36 turns till darkness falls?

Really just looking for advice here guys...no strong feelings either way...
Primarily what I really want to know from you is do the players like it or not?

And yes my friends...I realize at times if you can two Blitzers to agree on the color of the sky you've accomplished something...Helmet Smile

Dangerous Dan....OUT...Soap Box
Quote this message in a reply


Messages In This Thread
Night turns in large (long) scenarios? - by Dan Caviness - 11-02-2014, 12:27 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)