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Reactivation/ opponents wanted
11-04-2014, 07:19 AM,
#11
RE: Reactivation/ opponents wanted
Yeah basically, but Jason and I also have an understanding not to abuse it. We play that the unit must have some reason to Z fire, like infantry popping smoke or spotting a unit that disappears. Just firing up the map as z fire to see if you can pin units is considered gamey and we don't play that way. The infantry two hex is also limited to a unit being spotted that disappears.

Basically there has to be some reason to z fire.

We z fire very little in our games.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
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Messages In This Thread
Reactivation/ opponents wanted - by oldrocky - 10-27-2014, 02:12 AM
RE: Reactivation/ opponents wanted - by Leo - 10-27-2014, 04:29 AM
RE: Reactivation/ opponents wanted - by oldrocky - 10-27-2014, 08:48 AM
RE: Reactivation/ opponents wanted - by Leo - 10-27-2014, 03:25 PM
RE: Reactivation/ opponents wanted - by oldrocky - 10-28-2014, 04:10 AM
RE: Reactivation/ opponents wanted - by Leo - 10-28-2014, 03:52 PM
RE: Reactivation/ opponents wanted - by oldrocky - 10-28-2014, 04:29 PM
RE: Reactivation/ opponents wanted - by Leo - 10-28-2014, 04:38 PM
RE: Reactivation/ opponents wanted - by Weasel - 10-31-2014, 06:35 AM
RE: Reactivation/ opponents wanted - by Leo - 10-31-2014, 06:57 PM
RE: Reactivation/ opponents wanted - by Weasel - 11-04-2014, 07:19 AM
RE: Reactivation/ opponents wanted - by oldrocky - 11-04-2014, 10:59 AM
RE: Reactivation/ opponents wanted - by Weasel - 11-07-2014, 08:47 AM
RE: Reactivation/ opponents wanted - by Walrus - 11-07-2014, 11:12 AM
Z-fire rules - by Leo - 11-07-2014, 09:20 PM
RE: Reactivation/ opponents wanted - by july - 12-08-2014, 06:32 AM

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