RE: Reactivation/ opponents wanted
I would hope that with SPWW2 we could represent a WW2 tactical/operational
battle and keep it as close to realistic as possible. This is impossible
with an unrestricted and unlimited Z FIRE rule. Consider that compared to
today's standards the 40s era optics, communications, and command and control system
were primitive and would not enable a commander to coordinate so many widely
dispersed weapons systems to fire on an enemy who is on the move let alone stationary.
Also realize that it was extremely rare that a commander would direct a fire mission into an
adjoining friendly sector. Concerns of fratricide dictated that the commander did not fire
into adjoining sectors.
I enjoy the Z Fire option and feel it is necessary to replicate actual combat situations.
Suppressing fire is an integral part of modern tactical doctrine but unless Z Fire is used realistically
then SPWW2/MBT becomes not a tactical/operational war game of maneuver but rather instead the manipulation of a game engine.
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