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Hidden units and visibility improving
11-13-2014, 09:36 PM, (This post was last modified: 11-13-2014, 09:36 PM by ComradeP.)
#4
RE: Hidden units and visibility improving
Yeah, I released the unit first by moving an Axis unit next to it, as otherwise I couldn't move it pre-dawn.

There are situations where it is not entirely clear what hexes would be visible if visibility would increase (due to visibility being a cone of sorts instead of a straight line) and when you're running away from the Axis in the opening turns where not knowing when a unit is hidden or not can cost you some units.

It's not much of a problem in most scenarios, but it's certainly annoying if your spotters which you thought were hidden are spotted and killed on the Axis turn.
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RE: Hidden units and visibility improving - by ComradeP - 11-13-2014, 09:36 PM

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