I was just trying to elaborate how good or bad assault are in certain situations and for that I play against myself and check the combat odds.
Now is anyone able to tell me how the combat odds for an assault are calculated because I don't look through the values I get.
Here a test under normal conditions and without any terrain interfering, a German infantry unit assaults a French infantry unit from a clear hex to a clear hex:
And the assault odds are like this:
So how is 1500 calculated from the German unit that has 1065 men and that seems to have no modifiers?
And how the French unit that has 1919 with 1039 men.
What has to be taken into account is the efficiency but with only 2% men missing that can't have to much impact.
Besides that I guess maybe also the assault values have to be considered, Germans have 7 and the French 11 but still I can't put a calculation together that fits.