• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


First World War Campaigns - More insight into combat odds
11-21-2014, 05:48 AM,
#14
RE: First World War Campaigns - More insight into combat odds
I personally like the randomness of the high and low "dice rolls" and although of course it is a bit annoying when you don't take a hex that you should, over time you will be rewarded by holding a hex that you should have lost and most results do fall into the average zone.

With enough experience you will know that although you set up the assault correctly you just got a bad dice roll rather than thinking there is something wrong with how assaults are resolved.

Any system where the results are very predictable would make for a more boring contest IMO Wink
Quote this message in a reply


Messages In This Thread
RE: First World War Campaigns - More insight into combat odds - by Mr Grumpy - 11-21-2014, 05:48 AM

Forum Jump:


Users browsing this thread: 7 Guest(s)