(12-17-2014, 11:56 AM)KG_RangerBooBoo Wrote: Just to clarify the multiple cavalry melee rule allows cavalry to melee units that have already been meleed. That means you can melee/push any unit, infantry and cavalry. The multiple infantry melee rules allows infantry to do the same. To me the multiple cavalry melee rule makes sense as it allows cavalry to follow up on a unit that it just dislodged and to continue to do so for as long as it can keep up the momentum.
Firstly, I don't think clarification is needed here, since the rule's effect is accurately described in my initial post.
The rule has no effect on the number of melees a cavalry unit may
initiate. Charging cavalry may, in the right circumstances, follow through and melee a second unit up to three hexes beyond the original melee, whether the special rule is on or off. The special rule, as I understand it, only permits a cavalry unit to
receive more than one melee against it per turn. And I have not yet seen any good reason put forward as to why a unit should receive more than one melee against it in one turn.
Secondly, the clarification you put forward is not accurate. The multiple cavalry melee rule does not permit you to 'melee/push any unit, infantry and cavalry'. It has no effect on infantry.
I feel there is a distinct misunderstanding of what the rule means. It has no effect whatsoever on the actions of any unit which is
initiating a melee. Its sole purpose is to permit units which have been attacked in a melee to be attacked again in another melee in the same turn.
If your experience is different, in other words, if you have ever found yourself able to initiate (not receive!) more than one melee by non-charging cavalry or two melees by charging cavalry as a result of having this rule set to 'on', then I suspect we are playing different games!
Try it out and see if I'm wrong. Set the rule to 'on', and try to initiate more than one melee (or two, if charging). Post some screen shots here if you are able to do that.