(12-17-2014, 07:10 PM)SnakeEyes Wrote: Thoughts - gameplay must by it's nature be a compromise.
Cav v Cav .. this would be two groups hitting each other and then not moving forward very quickly as there would be a lot of individual fighting going on after initial contact. The attacked would if no more enemy in front would turn to fight those who had passed through and visa versa - No ?
Our style of battle, being virtual, has to be a compromise. I prefer not to make unnecessary compromises which make the experience less realistic.
For example, you correctly describe the encounter in a real battle as 'two groups hitting each other', simultaneously. But in our virtual 'Yougo-Igo' simulation, it has to be simplified down to one group hitting another. And the action has to be confined to what might be accomplished within a ten-minute phase.
There isn't any opportunity for the group on the receiving end to act in any way other than automatically, until it is the other commander's turn to move. If it is desired that they turn to fight the attacker, that has to be decided and the order given in the following turn.
I don't think your comment above gives any more reason to permit the attacked unit to be attacked again in the same turn, unless I'm missing the point of your comment.
You continue . . .
(12-17-2014, 07:10 PM)SnakeEyes Wrote: Cav v Skirmishers .. The cavalry whether charging or not would move quicker than "normal". They would not stop for 1 on 1 combat but simply traverse the ground as a body slashing at and soldier that appeared in front of them. Then carry on at speedto the next. I imagine the horses hooves would cause as much damage as the swords. - No?
Yes, that is probably an accurate description of what would occur, from the perspective of a cavalryman taking part in a charge. However, that behaviour is already implemented in the standard battle (without the special rule for multiple melees). Charging cavalry which successfully melees can continue and melee a second time, up to three hexes beyond the original target hex.
The rule about 'multiple cavalry melee' does not affect that ability. I am still opposed to its use. And my concern is that as long as the apparent misunderstanding about the effect of this rule continues, the pool of fellow members I can entice onto the field will be a small one!