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Multiple Cavalry Melees - some observations
12-18-2014, 11:49 AM,
#13
RE: Multiple Cavalry Melees - some observations
(12-17-2014, 04:23 PM)Eckerslyke Wrote: The rule has no effect on the number of melees a cavalry unit may initiate. Charging cavalry may, in the right circumstances, follow through and melee a second unit up to three hexes beyond the original melee, whether the special rule is on or off. The special rule, as I understand it, only permits a cavalry unit to receive more than one melee against it per turn. And I have not yet seen any good reason put forward as to why a unit should receive more than one melee against it in one turn.

Secondly, the clarification you put forward is not accurate. The multiple cavalry melee rule does not permit you to 'melee/push any unit, infantry and cavalry'. It has no effect on infantry.


I'm sorry, but you are wrong about this.

Yes, cavalry can melee multiple times whether the rule is on or not. What the rule does is allow cavalry to melee the same unit, whether infantry or cavalry, more than once in the same turn. So say a column of infantry is caught in the open. With the rule on, cavalry can charge it and, providing it wins the initial melee and is still facing the unit afterwards, attack the same unit again. If the rule was off, the cavalry could only attack that infantry column once, win or lose, in the same turn. You could replace the infantry column with a squadron of cavalry. It does the same thing. With the rule off, the cavalry can only melee it once after its charge. If the rule is on, it could melee the squadron multiple times providing it wins and continues to face the unit.

The problem with playing with the rule off is that it diminishes the power of a charge. The cavalry unit might charge and win the initial melee, but then be left blocked by the defeated until and unable to continue its charge.
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RE: Multiple Cavalry Melees - some observations - by mfriedman421 - 12-18-2014, 11:49 AM

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