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3D Map Variation
12-18-2014, 04:31 PM,
#4
RE: 3D Map Variation
Hello....

I don't know if anyone has tried it yet... maybe some pictures of the result of the file substitution would help. The difference when using the 'soft' files as the 'normal' files is not all that great, but is something of an improvement, well you can decide that for yourself.

This is an image from the PzC Kursk game.

[Image: ScreenShot001.jpg]

This is an image from the PzC France '40 game. French and Belgian units around Givet.

[Image: ScreenShot002.jpg]

This is an image from the PzC Tobruk game, units deployed around Bardia.

[Image: ScreenShot004.jpg]

This is an image from the PzC Kursk game.

[Image: 3DNormal100x50.jpg]

As you can see, terrain height hexes that are only 'one level' from each other are sometimes not that distinct, but a 'two level' difference is very easy to see. I think this is because of the 'pattern' that is on the hexes. It almost seems to camouflage the hexes one to the other. Since the pattern is the same it tends to blend the colors associated with each level. But when using the 'soft' files in place of the normal files, as the new normal, there is some improvement.

Also, using the 'Gimp' program, I've reduced the 'brightness' of the 3DTrees and the 3DFeatures. Making these a little less 'neon' seems to help. Other minor details where making 'rivers' dark blue so they stand out from the streams.

Lastly... much thanks to 'Compass Rose' for helping a newbie.

Dennis Jester
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Messages In This Thread
3D Map Variation - by dgk196 - 12-06-2014, 10:45 PM
RE: 3D Map Variation - by Trac_511 - 12-14-2014, 05:31 PM
RE: 3D Map Variation - by dgk196 - 12-14-2014, 11:00 PM
RE: 3D Map Variation - by dgk196 - 12-18-2014, 04:31 PM
RE: 3D Map Variation - by todk - 07-21-2016, 03:45 AM
RE: 3D Map Variation - by dgk196 - 02-21-2015, 08:18 PM
RE: 3D Map Variation - by BigDuke66 - 07-22-2016, 01:51 AM

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