RE: New Panzer Battles game incoming ?
Outlaw Josey Wales: another thing to keep in mind is that there are no replacements, and combat tends to be quite violent and deadly with fairly high casualties for even smaller battles, at least in PB Kursk. With this engine, you more or less need to have battles of about a day at most to allow units to reorganize.
I have no reason to believe that numerous 25 pounders or French 150mm guns (not to mention American artillery battalions) will do less damage than their Soviet counterparts.
My main reason for not playing the corps-sized scenarios thus far is that aside from II SS Panzerkorps 6th July, they seem to be very difficult if not impossible to win for the Germans against a competent Soviet defender with the current victory requirements.
I've tried to create a plan for some of them, but quickly end up with a completely ahistorical concentration of units at one point to maximize firepower and minimize Soviet activations, which isn't how I want to play the game. XXXXVIII Panzerkorps scenarios are probably winnable, but from my perspective some of your tactics might need to be somewhat gamey, also to counter Soviet advantages (lots of artillery/tanks). If you don't minimize exposure to artillery as the Germans when you need to break through a bunker line or a line in depth, you lose. In scenarios where you don't have overwhelming advantages of your own, obviously.
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