• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


FWWC and Explicit Supply
01-08-2015, 01:48 PM,
#2
RE: FWWC and Explicit Supply
I like explicit supply and how it can encourage a bit more historical play as I will rest sections of the front line, which really isn't needed with VST. However, my experience also tells me that it is very hard to get the number of supply units right - many games I have played with explicit ends up with either too much supply, giant stockpiles growing, or too few. The worst was a fun third party add-on Bulge campaign that, as German, I spent most of the game with my mobile troops low fuel - essentially every single unit - and most artillery unavailable. Each day's supply was not enough to keep even 10% of the German army with ammo and fuel, probably less, and I never had more than maybe 5-10 artillery units available in an average turn, out of probably 300 on the map, or even more.

Rick
[Image: exercise.png]
Quote this message in a reply


Messages In This Thread
FWWC and Explicit Supply - by HMCS Rosthern - 01-08-2015, 10:52 AM
RE: FWWC and Explicit Supply - by Ricky B - 01-08-2015, 01:48 PM
RE: FWWC and Explicit Supply - by Volcano Man - 01-08-2015, 03:25 PM
RE: FWWC and Explicit Supply - by Mr Grumpy - 01-09-2015, 04:39 AM
RE: FWWC and Explicit Supply - by Sgt Jasper - 01-11-2015, 10:24 AM
RE: FWWC and Explicit Supply - by Volcano Man - 01-11-2015, 05:01 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)