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AI/Computer Selected Forces
02-06-2015, 07:05 PM,
#1
AI/Computer Selected Forces
Having a number of these games under my belt now I would like to propose some tweaks in the interests of game balance.

1. In most advances and the 2 assaults I have played the attacker wins- most of the time this is because the number of turns available to apply the larger force is huge - usually in excess of 50 in an advance and 60 in assault, even with just 2500 pts of defenders.
How difficult would it be to have a selectable number of turns in computer-selected forces games?

2. The AI invariably chooses masses of AAA and very little air - there are exceptions I have noticed to the latter, e.g. US advancing in late 44.
Is it possible to have a "flak density button" that will modify the AI's AAA pick?
And similarly a "air button" that will give you somewhere near what the number of flights is set at?

3. I also wonder if it is possible to have an abstraction for air intercept fighters? i.e. choose how many flights of fighters/top cover available as a reflection of local air superiority and get a message of air intercept results that would not be unlike the counter-battery routine?

4. In assaults and advances the AI probably spends too many points on artillery. Again would it be possible to set a % to be spent by the AI on arty?

5. And finally defensive works and bunkers/pill boxes. Again would it be possible to have a % slider for points to be spent on a) mines/wire/DT and b) bunkers/pillboxes etc?

Many Thanks for your thoughts.
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Messages In This Thread
AI/Computer Selected Forces - by Air Master - 02-06-2015, 07:05 PM
RE: AI/Computer Selected Forces - by KAreil - 02-07-2015, 02:57 AM
RE: AI/Computer Selected Forces - by Air Master - 02-07-2015, 03:00 AM
RE: AI/Computer Selected Forces - by Weasel - 02-07-2015, 12:59 PM
RE: AI/Computer Selected Forces - by Air Master - 02-07-2015, 03:04 PM
RE: AI/Computer Selected Forces - by KAreil - 02-07-2015, 08:14 PM
RE: AI/Computer Selected Forces - by Air Master - 02-07-2015, 09:34 PM
RE: AI/Computer Selected Forces - by KAreil - 02-07-2015, 11:49 PM
RE: AI/Computer Selected Forces - by Air Master - 02-08-2015, 01:35 AM
RE: AI/Computer Selected Forces - by Weasel - 02-08-2015, 12:29 PM
RE: AI/Computer Selected Forces - by Air Master - 02-08-2015, 09:32 PM
RE: AI/Computer Selected Forces - by Weasel - 02-09-2015, 05:21 AM
RE: AI/Computer Selected Forces - by Air Master - 02-09-2015, 06:06 AM
RE: AI/Computer Selected Forces - by Weasel - 02-09-2015, 12:04 PM
AFVs and woods - by Weasel - 02-10-2015, 06:00 AM
RE: AI/Computer Selected Forces - by Air Master - 02-10-2015, 11:59 AM
RE: AI/Computer Selected Forces - by Weasel - 02-10-2015, 12:30 PM
RE: AI/Computer Selected Forces - by Air Master - 02-10-2015, 12:37 PM
RE: AI/Computer Selected Forces - by Gordons HQ - 02-11-2015, 12:00 AM
RE: AI/Computer Selected Forces - by Weasel - 02-11-2015, 06:54 AM
RE: AI/Computer Selected Forces - by Air Master - 02-17-2015, 12:22 AM
RE: AI/Computer Selected Forces - by Weasel - 02-18-2015, 05:36 AM
RE: AI/Computer Selected Forces - by Gordons HQ - 02-18-2015, 10:31 PM
RE: AI/Computer Selected Forces - by Weasel - 02-19-2015, 09:32 AM
RE: AI/Computer Selected Forces - by KAreil - 02-27-2015, 03:01 AM
RE: AI/Computer Selected Forces - by Cross - 02-22-2015, 01:33 AM
RE: AI/Computer Selected Forces - by Walrus - 02-22-2015, 10:15 AM
RE: AI/Computer Selected Forces - by Weasel - 02-22-2015, 02:36 PM
RE: AI/Computer Selected Forces - by Walrus - 02-23-2015, 02:56 PM
RE: AI/Computer Selected Forces - by Weasel - 02-27-2015, 07:34 AM

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