AFVs and woods
We also got sick of main battle tanks travelling through a kilometer of woods to appear on your flank all of a sudden. With that in mind we came up with the following, it really adds to the game, makes tanks behave like tanks and allows a defender to better appreciate the ground and prepare for combat.
AFVs and Woods
1. Size 0-2 may move through any number of forest hexes
2. Size 3 may only move a total of 3 hexes in a forest (so if a forest is 5 hexes wide you cannot move 3 in, then count it as 2 out the next turn, it is 5). For example: a size 3 AFV moves into a woods 8 hexes deep, he moves three hexes into the woods. On the next turn he may move back out the 3 hexes on the same path that he came in on, but he may not move forward any additional hexes.
3. Size 4+ can only move into the edge of forests, a single hex (to represent being under canopy cover).
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
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