RE: Terrain Elevations query
It can't be a mod, in the sense that what is involved is the program pointing to a specific spot on bmp file and that spot has to conform to elevation differentiations.
It is that second part (the pointing to elevation differentiation) is something that comes from the programming and if it is not in there you can't simply add in a slope effect, because the program has no instruction to use those in many titles.
I purposefully phrased it a little loosely in the sense that technically speaking if some artwork is omitted from a file then even if the program has instructions to point to it/them then that image or those images just don't get shown is all that happens.
Basically what I am saying is when the graphics files are modded there is no programming done just creating images on bmp files.
At this point the FWWC series does not have the coding necessary to point to elevation change hexsides.
There are also several PzC published by JTS that still don't (Moscow 42, Kharkov 43, Tunisia 43).
It is interesting in that the way these elevation change hexsides work is different in something like NB as opposed to PzC. I have not found that there is any change in the dimensions of graphics (like hex size) as there has been in PzC.
Anyway my point about elevation hexes can be proved if you have NB, all one would need to do would be to get some set of files with hexsides (the mods on SDC added recently do -but I am sure that is not the only place something like that is available (I just don't spend much time looking is all), rename your original hexside file to something like _stock_filename.bmp and then add in the new hexside file - then open up your title in question and see what happens. I only wrote it that way in cases someone wants to try this for themselves so this might be a bit of a spoiler, but nothing happens -the programming simply ignores the new hexside graphics added.
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