(02-10-2015, 06:00 AM)Weasel Wrote: We also got sick of main battle tanks travelling through a kilometer of woods to appear on your flank all of a sudden. With that in mind we came up with the following, it really adds to the game, makes tanks behave like tanks and allows a defender to better appreciate the ground and prepare for combat.
AFVs and Woods
1. Size 0-2 may move through any number of forest hexes
2. Size 3 may only move a total of 3 hexes in a forest (so if a forest is 5 hexes wide you cannot move 3 in, then count it as 2 out the next turn, it is 5). For example: a size 3 AFV moves into a woods 8 hexes deep, he moves three hexes into the woods. On the next turn he may move back out the 3 hexes on the same path that he came in on, but he may not move forward any additional hexes.
3. Size 4+ can only move into the edge of forests, a single hex (to represent being under canopy cover).
Now this is a great idea which never occurred to us - the terrain being a 50m abstraction but you are right...MBTs would stick to paths, so would AFVs for that matter. This is deffo worth a try.
Out of interest Cuckoo and I are trying to set up a Mar 15 Rus vs Ukr mirror using AI selected forces. The AI seems to insist on spending 2300pts of 6500 on SAMs for the Rus. Very silly, especially as neither Ukr force got any air, and the Rus got only a pair of Hinds despite the air setting being at 6. This really needs a rework!