RE: Multiple Cavalry Melees - some observations
Would a static limit be the solution?
I guess that depends more on the situation, the old hassle because we don't use some kind of "action points" to limit what a unit can do in each turn/phase.
If they move up to the target unit and than attack this limit might be OK but if they are more or less on-top of the enemy they could surely do more in a 10 minute turn especially when the target units is practically fleeing from the cavalry.
There are already limits on Cossacks regarding their charges.
"In the case of Cossack Cavalry units, the defending units must contain at
least one Skirmisher unit, Routed unit, or Artillery unit."
But yes maybe they should be limited like others as they often seems to have went over to looting after an successful overrun.
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