RE: AI/Computer Selected Forces
Even better would be a "suppression Level" slider so you can limit it's effectiveness for a PBEM, just like arty effectiveness or spotting percentage etc.
It's hard to argue against it as a commonly used tactic in real life but in SP PBEM, it's a game killer for sure.
With an opponent you know well, and making sure you keep a close eye on the replays, you can make all sorts of rules to tone it down.
Weasel and I are trying different things each battle and slowly getting to a useable system.
Inf 100m max, one burst per unit per turn.
Support weapons any range in LOS +1, one burst per turn per unit, except for smoke shells which have no limit.
It's hard but you can still use it a crucial moments, like an assault into buildings or trees etc.
If SPCAMO could just fix the broken Op-fire filter and do something about the over effective suppression of z-fire, then we'd be back to having a great game.
Quis custodiet ipsos custodes?
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