RE: Campaign Series II?
Interesting idea Nitram!
However, AP's affect firing too and not just movement. Most units have a minimum of 2 shots w/o movement in any turn. That factor shouldn't be lost. The coding would have to be setup in such a way that at the scenario design phase you could pick for vehicles "low on fuel" or "low on ammo" or both. In this way the bases might be covered at least for vehicles. Whereby some turns they could move and others not but at least shoot twice per turn. As for other units, fuel doesn't matter in game terms and "low on ammo" already kind of exists in supply rules.
Hmmm, makes one wonder a bit if its easy to do in the coding.
ItB
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