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Virtual Supply Trucks
03-04-2015, 05:00 PM, (This post was last modified: 03-04-2015, 05:03 PM by Dog Soldier.)
#7
RE: Virtual Supply Trucks
FWIW, VST works well in Smolensk 41 as it limits the German side when they move deep off the road network to make some of their flanking moves.

S41, being the first game is the series, had only one default OR, Night Fatigue IIRC.

I have found using this set of OR makes for a good game of S41 for both sides.
Recon Spotting
VST
Low Visibility Air Effects
Night Fatigue
Programmed Weather

PW is the one with the least impact, but it should prevent the visibility getting 'stuck' at one hex which can happen.

Artillery Set Up can be added for realism or a sadistic Axis player / masochist Soviet player. The Soviet artillery is the one thing they have to keep the German player from walking all over them. The Soviet artillery set up value in the pdf simulates the period all right. It is so abysmal as to make the Soviet forces just a punching bag, trying to absorb what the Axis dishes out. Not much fun to play in PBEM.

Without the artillery set up rule, the Soviet guns can move about and keep from being found easily by all the Axis air recon assets while still dishing out some punishment on the Axis attacks. Pure playability reasons.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Virtual Supply Trucks - by Jgolch - 02-27-2015, 05:51 AM
RE: Virtual Supply Trucks - by Mr Grumpy - 02-27-2015, 07:33 AM
RE: Virtual Supply Trucks - by Jgolch - 02-27-2015, 07:58 AM
RE: Virtual Supply Trucks - by Mr Grumpy - 02-28-2015, 05:01 AM
RE: Virtual Supply Trucks - by Jgolch - 02-28-2015, 05:40 AM
RE: Virtual Supply Trucks - by Mr Grumpy - 03-04-2015, 05:47 AM
RE: Virtual Supply Trucks - by Dog Soldier - 03-04-2015, 05:00 PM
RE: Virtual Supply Trucks - by Mr Grumpy - 03-05-2015, 06:02 AM

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