RE: Panzer Battles - Kursk Version 1.01 released
I see it more like use arty to finish units before they can scape... and not only arty, you can reserve full company fire and use over heavy damage units smaller units or secondary units.
Maybe something they can add (optional rule) a PDT value to made arty capable of "fail" the target and not hit the hex you want ONLY for heavy arty, mortars never fail the target, i think mortars needs a buff and this is a good indirect buff.
PD: are you working in a way to diference between battalions inside the same regiment/brigade??? something like add btl number in the black label where appear unit type name (ATR 1, 45mm 2 etc etc).
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