• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Panzer Battles - Kursk Version 1.01 released
03-05-2015, 05:16 AM,
#7
RE: Panzer Battles - Kursk Version 1.01 released
I see it more like use arty to finish units before they can scape... and not only arty, you can reserve full company fire and use over heavy damage units smaller units or secondary units.

Maybe something they can add (optional rule) a PDT value to made arty capable of "fail" the target and not hit the hex you want ONLY for heavy arty, mortars never fail the target, i think mortars needs a buff and this is a good indirect buff.

PD: are you working in a way to diference between battalions inside the same regiment/brigade??? something like add btl number in the black label where appear unit type name (ATR 1, 45mm 2 etc etc).
Quote this message in a reply


Messages In This Thread
RE: Panzer Battles - Kursk Version 1.01 released - by Xaver - 03-05-2015, 05:16 AM

Forum Jump:


Users browsing this thread: 47 Guest(s)