(03-06-2015, 11:52 PM)Der Kuenstler Wrote: Hello all,
Some may recognize my name from my Combat Mission days here. I recently have been trying out some operational scale games and find them quite interesting.
I have some questions from playing Tiller's Stalingrad 42, specifically the Don Bend scenario vs. AI, which I hope you experts can assist me with!
1. Does the AI ever assault? From my observations watching it, it doesn't seem to.
2. HQs - I understand the range concept, but in this scenario some of the corps HQs listed are not even on the map in the scenario, yet the subordinate HQs are in supply at times. How can this be?
3. Locking ZOC: My first try I had it on, but then I started over with it off, but I still get the message "cannot move from one enemy ZOC to another" when trying to move?
4. While trying to damage a bridge I got the message "Bridge damage is controlled by wired bridge feature" - I don't get this?
5. During my turn I can usually fire 2X with each unit - but during the AI turn it seems like it is firing a lot more than that? Like 4X at each unit?
Thanks in advance for the help!
Welcome to the TOC area of the club, it is always great to see members return to the electronic battlefield and trying out a new game system as well !!
I am no expert, but I can answer a couple of your questions and leave the others to the real experts.
1) The AI while improved is still no match for a human opponent, I have seen the AI assault but it does not always take advantage of all situations as a human player would, however the AI is a great tool to learn the game system before you enter the world of PBEM.
2) A HQ can still pass it's command test even if it's parent HQ is not on the map, having a complete chain of HQ's only serves to improve the chances that your HQ will be in command when it takes the command test.
3) With this rule off you can still only move from ZOC to ZOC if the hex you are moving to contains a friendly unit.
4) In certain scenarios bridge damage is controlled by a percentage parameter and the player cannot damage bridges manually, if you read the section in the rules about bridge damage the auto-destruction feature is explained.
5) sorry can't help you will that one, are the shots coming from multiple units?