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CMx2 tactical notes and observations
03-07-2015, 03:07 PM, (This post was last modified: 03-07-2015, 03:11 PM by Toblakai.)
#82
RE: CMx2 tactical notes and observations
(03-07-2015, 07:55 AM)PoorOldSpike Wrote:
(03-06-2015, 03:48 PM)Toblakai Wrote: ...If you have the time and motivation it would be interesting how elite and high leadership infantry units would fight behind bocages against attacking units with fire support from mortars and tanks.

We can also be sure that Elite/high leadership units won't have any benefit if they're taking a tremendous overwhelming pounding from tanks and artillery and bombing, they'll be hurt just as bad as lower-qual units.

How can we sure about this?

(03-07-2015, 07:55 AM)PoorOldSpike Wrote: Field Marshall von Kluge said the same thing in a letter to Hitler dated July 22nd 1944 as German units took a terrible hammering from the air in Normandy-
"The psychological effect of such a mass of bombs coming down with all the power of elemental nature upon the fighting troops, especially the infantry, is a factor which must be given serious consideration.
It is immaterial whether such a bomb-carpet catches good troops or bad, they are more or less annihilated" (von Kluge quoted in 'The Struggle for Europe' by Chester Wilmot, page 364)

You quote von Kluge, but this is real life and we are talking about a game Helmet Smile


(03-07-2015, 07:55 AM)PoorOldSpike Wrote: As regards CMx2 game mechanics a good thing to remember is that the units usually behave just like real humans, so treat 'em right and they'll love you to bits..:)

Yes, let's give our pixel troops just a little more love! Helmet Smile

[EDIT]
I saw you last test now. Thanks! Low bocages give poor cover; I meant the "real one".
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Messages In This Thread
RE: CMBN general notes and observations - by Nort - 01-17-2013, 03:16 AM
RE: CMx2 tactical notes and observations - by Toblakai - 03-07-2015, 03:07 PM

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