RE: Panzer Battles - Kursk Version 1.01 released
David, on a more game-related note: is the visibility air limitation working as intended?
The availability number seems to be rounded down, which means that when visibility is below 12 hexes and you have fewer than 4 air units, no air units ever seem to be available.
When I played Korovino against Dog Soldier, neither of my air units were ever available throughout the entire game. When I just ran a test for Pokrovka, German air support only became available the turn visibility improved to 12 hexes (there are 2 German air units in the scenario).
This means that the side with fewer air units, usually the Soviets, is at a disadvantage and that in a scenario where the attacker has 2-3 air units to help him, they might either never show up or only after several turns if visibility improves.
A minimum of 1 air unit for the limitation whenever the visibility allows air units to be present would remove the issue. As there's also the actual availability percentage to take into account, there might still be turns without any air units being available, but at least you had a chance to use them in that case.
I realize it would've been far more convenient to have reported this before the patch was released, but I haven't played many scenarios with less than 4 air units for my side and only really noticed it during the Korovino game with Dog Soldier. I wasn't sure what could be causing it until I ran some further tests earlier today.
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