(03-10-2015, 03:31 AM)Xaver Wrote: Well, i have a revelation... is so obvious and "easy" to solve the problem that is hard notice it
The point is expand the idea to combat units, the hard area is do it in infantry portraits BUT vehicles ... well, you can use the armies numeric model, i refer for example 1st btl can have tanks with number 1xx, 2nd 2xx and 3rd 3xx only to notice with a simple know the btl.
Is extra job but well, helps a lot to use more platoons over companies... i prefer a lot use 2 platoons joined with MG with 3rd platoon very close to dont mix it with other btl companies, the problem is when you mix 2 btls in attack or in retreat with survivors from diferent btls.
Nice work with HQ work, nothing like help to delay a little more PzB2... lets see if euro rises again
This won't happen beyond battalion HQ's, if I do it. You need a separate component for each different piece of artwork. That would mean two to three pieces of artwork per vehicle type. The OB would then have to be redone so that these different components were inserted.
The only reason that battalion HQ's can be done 'quickly' is that these components were included in the OB upfront. Even then, looking through the artwork I currently have I have quite a few holes in terms of getting the variety I need. This means finding the photographs and getting them colourized etc.
The other issue is whether it actually hinders play. In my case i have found it easy to identify battalion HQ's by the single graphic. I have found it slightly more difficult with the variation for the same piece.
I'll continue to experiment and will make a call on what makes sense vs the time spent. As you said this impacts free time to bring other projects forward.
David