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Wish List (2) - Command Realism
04-18-2015, 10:50 PM,
#1
My 2 Cents  Wish List (2) - Command Realism
(Due to my relative inexperience, I may be referring here to things I'd like to see which might already be present in the software, but which I haven't discovered yet.)

We have the best of both (or all) worlds with our battle software. We can step back from the battle, taking the broadest possible view, as a supreme commander might, in his tent, formulating grand strategy and barking orders to his clerks, who would write them down and give them to dispatch riders who in turn would run to their horses to deliver them to the local commanders in the field. But then, unlike the supreme commander, we can drill down to the brigade, even the unit level, and micro-manage the individual encounters almost as if we were standing shoulder-to-shoulder with the troops who are putting our orders into practice.

OK. Lots of fun, but not very realistic. Napoleon or Wellington had to trust that the subordinate would carry out the order neither more- nor less-enthusiastically than was intended. Was the subordinate a gung-ho type who would interpret 'Advance' as 'Attack'? Or would he advance until he encountered resistance, then signal back and wait for further instructions?

If we battlers play both parts, those of Supreme Commander as well as all of the subordinates, then we are missing out on the uncertainty which the framer of a strategy has to endure after issuing an order, then waiting to see what the result is.

So my initial idea would be, as an option, for a kind of AI feature to be available below the Supreme Commander level, where broadly generalized orders (such as 'Take that hill' or 'Clear the far bank of the river') would actually be carried out by the 'automatic' local commander, to whom could be assigned some kind of temperament (such as 'fanatical', 'serving out his time until he gets a pension', 'just received a dear john letter and doesn't see any point in continuing to live', etc. You get the idea.)

You could turn it off, and go back to doing the nitty-gritty as well as the big-picture stuff. But if you wanted to experience that 'hollow feeling in the pit of your stomach' which comes from being uncertain how well your subordinate will carry out your orders, then this might be a neat feature to have.

OK, so I'm standing by for all of you to tell me that this can already be done with some menu I haven't yet looked at!
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Wish List (2) - Command Realism - by Eckerslyke - 04-18-2015, 10:50 PM

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