(04-19-2015, 03:07 PM)BigDuke66 Wrote: Yea would be a great addition.
For now I refer to this:
https://www.theblitz.club/message_boards...?tid=66411
The Optional Command System by Bill Peters, the main designer of the Napi series.
That Command System by Bill Peters is an excellent overview of what I had in mind. Thanks for bringing it to my attention. It's a lot to think about if you are doing it manually, though, and I would be concerned that in having to do so much calculation, the realism of command would again be undermined, but this time as a result of the effort to be more realistic.
How ironic!
In real life, if a local leader were 'out of command', for example, then the first the supreme commander might know about it would be when he noticed the troops in that command not behaving as he had ordered. Upon reaching that conclusion, apart from any other action he might take to bring the leader back into command or replace him, his confidence in issuing further orders to that leader would be affected.
Since we are speculating about a wish list for additions to the software (however unlikely they may be ever to be implemented), then perhaps there could be some way for information to be available to the battler about conditions which affect the transmission of orders - for example, we can easily highlight 'out of ammo' units at present, so why not a means to highlight leaders who are 'out of command' - rather than having to examine each leader individually?
Maybe the software could also determine the point which would be the centre of sound (based on the number and position of artillery units firing in that turn, regardless of affiliation), so that leaders wishing to 'march to the sound of the guns' would know which way to head?
But I can see how the optional command system would be a great enhancement for solo battling against the AI, especially if you adopted the idea of writing down the orders, and being disciplined about observing delays in some of those orders being received.
That calls to mind something else which has been bothering me about command realism - but that calls for another post on this thread!