Haha I was trying to think up a wargaming name 12 years ago and happened to see a story on the net about a chinchilla called Spike that got its foot caught in the bars of its cage and needed vet attention, so I called myself Poor Old Spike as a gesture of sympathy and support..:)
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But enough of that, here's a sensational new type of game I've invented called
BLOCKING ACTION!
It's selected as a normal QB Meeting, but is played on a
longer map which I've specially created, so that the defender will always arrive at most of the objectives first to block the oncoming enemy advance.
To balance his advantage,
the attacking force will have a 25% purchase points bonus.
It therefore bridges the gap between being a Meeting and Asslt/Att/Probe.
Here's the map, I've simply taken the stock Meeting map 315 and doubled it's length so that the Blue attacker has a long way to travel to reach the objectives, and added some roads, trees, hills and buildings to the extended half.
In the meantime, the Red defender is hastily scrambling against time to get into position to form a welcoming committee before the attacker arrives.
I haven't tested it yet, so if anybody would like to give it a go against me, PM or mail me and I'll send the first file, you choose to be Blue (Ukraine) or Red (Russian), 30 minutes, Human-purchase, Vet difficulty, Mixed Force, no rarity. We can play it ladder or non-ladder, your choice. Tiny size would be best for a quick test, that'll give the attacker 4201 points and the defender 3381.
If it plays okay I'll double the length of more stock maps for playing more blocking actions..:)
The view from the Attackers end, it's a long way to the rich farmlands of Tipperary and will test his ability to advance fast..
The Defenders view, lots of good places to set up ambushes but he has to do it fast, and has to decide which objs to defend, all of them or just some..