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Hidden units. What do you say about this?
05-03-2015, 09:41 AM,
#6
RE: Hidden units. What do you say about this?
All good points as to why one should look to their recon units as more than just reserve infantry. Recon troops can lead the way, or be used for rear area security. Or both, if one has enough of them. Only one recon unit is needed with an infantry company to secure the rear after the front line troops have moved on if the player is worried about leaving behind hidden enemy defenders.

Despite the issues raised, without hidden units the game would just be a simple push through the enemy territory shooting every thing in sight. Attackers can concentrate forces for the 'big push'. The trade off is clever defenders infiltrating troops into your rear to make mischief. This is where the larger scenario maps can shine.

The goal of this game design is to give players options, but with tradeoffs for any command decision. There are counters to all moves your opponent makes. It is up to the player to decide what matters most to them. Then live with the decisions they make.

There are no 'safe' moves like other games that work every time.
I like that.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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RE: Hidden units. What do you say about this? - by Dog Soldier - 05-03-2015, 09:41 AM

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