RE: Damage dealt to small units
I have found that multiple assaults by platoons can be more effective than assaults by 2 platoon combined units/companies, due to you getting to roll the dice more often.
In a small test I just ran, I had ~170 Panzerpioniere and ~80 Panzergrenadiere, both units A quality, assault 40 submachinegunners either in a single unit or in two units in a field without fortifications (so not in a bunker or pillbox). The German assault stack is about as impressive as it gets in the game, and you're likely to be attacking with much less. This is a bit of an extreme example.
Out of 30 times, the attack against the submachinegunners split up into two units took the hex 14 times, killing or disrupting the defender (mostly killing). Average German casualties were 10.5 men, including casualties from artillery support fire.
Out of 30 times, the attack against the submachinegunners as a single unit took the hex 18 times, killing or disrupting the defender (again mostly killing).
Average German casualties were 11.6 men, including casualties from artillery support fire. The higher casualties can mostly be explained by the Panzerpioniere taking more opportunity fire during this run, and as they're overstacked they take more losses.
Average Soviet casualties were 31.2 men. The casualties are similar, but the single unit didn't hold its hex as often.
A lot of the oddities we're seeing in the game, from tank/gun vs. tank/gun combat resulting in low losses compared to the time the combat takes, to artillery being good tank killers and assaults against small units, particularly guns, failing come from PzC and have been reported for years. I'm confident the PB engine will at some point evolve beyond the limitations it borrowed from PzC, but for the moment they're there.
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